Absent
addiction
In
AFK I wrote about a character who was – by her own admission – addicted to
Second Life. She spent as much time
inworld as she possibly could; she even slept logged in so that the dingding of
any IMs coming to her during the night would wake her up.
I
can’t say that I’ve ever been that
addicted to SL, but for sure there was a long period – of several years – when
any day without at least some metaverse time felt hopelessly incomplete. I’d even go so far as to say that I regarded
SL time during these years as the period during which I could be most true to
myself as I felt myself to be in my non-working hours. SL was where I existed, socially. To a certain extent, I had good reasons for
that.
It
was more than a little ironic that I should have felt that way about the
metaverse, since one of my curiosities about it in the first place was the
whole issue of online world addiction.
The key reason that I entered when I did was as task avoidance from
working on a book I was writing at the time, but that’s not to say I didn’t
also have questions I wanted answering.
One of those concerned addiction.
I’d heard a few months earlier about a young man in Japan who had
actually died from sitting in one place for too long whilst he was gaming in an
online world. I just didn’t see how that
was possible.
Although
I personally never fell victim to such a level of addiction as that, I came
close enough that I could see clearly how it was possible. I remember a day fairly early on in my
residency when the whole grid went down for several hours. This used to happen every now and again back
then, but rarely for more than a few minutes.
Linden posted a message on the SL website encouraging us to view this
downtime as an opportunity to get reacquainted with our first lives again. “Go and walk your dog,” they joked. I wanted to scream.
Interestingly,
time spent on the internet has been proposed as a possible factor in the
current downward trend in UK crime. The
proposal is that young people who might previously have spent time getting up
to anti-social shenanigans in the evening are now spending their free time
online at home. There’s no evidence for
this as yet, far less any idea as to what
on the internet might be most responsible, but the reduction in crime – and
through a period of economic depression most commonly associated with an increase in crime – is marked and
experts are scratching their heads in genuine bewilderment. There has to be something they hadn’t thought
of before and the table is open to all ideas.
Few
people would complain about crime reducing, but what if the cost of that is
internet addiction? As online, graphical
environments such as that offered by SL become more and more immersive, will
more and more people surrender their entire lives to the virtual world of their
choice?
I’m
no longer addicted to SL, but neither am I someone who has to leave it completely
in order to be free of it. I go inworld
sometimes as little as half an hour in a week.
Occasionally, I get the desire to do a particular thing and can spend
much longer, or visit every day for a while.
But, somehow – and I’m not entirely sure how or why – the need to be in
whenever I can is now just a distant memory.
I’m perfectly content for SL to be just a thing I sometimes enjoy.
The
metaverse still fascinates me; I follow news about it avidly and there are
often things I read about which I decide I have to witness or try for
myself. I still consider myself very
much a resident. But SL has lost its
hold on me. For the most part, I’m glad
about that.
For
the most part.
2 comments:
Very interesting observations, Huck.
I have followed you for a couple of years, and have read one of your books.
Addictions to SL...
Yes, it's part social, but for me, what pulls me back,(daily?) is the ability to create something in a world I mostly made, that I can share with others. It's like being a kid... "Look at what I made today!"
On another point, I too, have spend many nights logged in while I slept. In this way, I have felt the most "addicted" to SL. Here is a different reason than you have mentioned; it's not at all for the IMs. But, it is to "be" with my SL partner, to sleep together. There IS a powerful connection with one's avatar. There is a sense of "self" that encompasses the many dimensions of RL, SL, and the consciousness that embraces and blends and bridges all of these selves.
Keep writing, Huck, I like that you have made me think about some things that are not always close to the surface.
-Leondra
Thanks for your comment, Leondra. Creativity is totally a hook for me in SL - as it is for most of the folk I know in it. And thanks for a nice illustration of how people strive to achieve a sense of physical closeness in the metaverse :)
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